Note the default directory where it stores the simulation files or choose your own destination – you’ll need to know that later. Before doing a final bake, look at the file selector at the bottom of the Fluid settings. Once satisfied, you can increase the resolution further for an improved result – the more you increase it the longer it will take to bake though, and if you increase it too much it can crash Blender. If you’re not happy you can change the speed or direction of the ice cube and rebake. You can also rotate the ice cube to an odd angle.ĭo another test bake to see the results of your splash. At around frame 10 or 11, drop the ice cube into the glass and set another keyframe to create a decent splash. To do this, pick Location from the drop-down box on the right side of the timeline, and click the Key icon next to it. Move the ice cube above the glass and set a keyframe. Once you’re satisfied with the fluid, go to a frame where it’s settled inside the glass – around frame five or six. Repeat this until the fluid stays inside without falling through the bottom. Scrub the timeline to see the result and check the fluid is staying inside the glass. Try increasing the resolution and doing a test bake. This will allow you to see how the final fluid will look in the viewport. Underneath Resolution, set Viewport Display to Final. This saves time during the baking process. Under Domain Boundary you’ll find a subdivision setting that you might usually increase, but you can leave it at 0 because the subdivision can be added later in LightWave. Water is the closest to iced tea, so pick that one. Under the Domain World section of the settings you’ll find Viscosity presets. First, shorten the timeline to about 60 frames in the End box, because the splash doesn’t take that long to occur – sixty frames is two seconds, so set the end time in the simulation settings to 2.0. The simulation doesn’t stay in the glass because it doesn’t have enough resolution at this point, so let’s adjust some settings to improve it. It can help if you hide the Tea object at this point by clicking the Eye icon next to its name in the Scene Editor. As you scrub the timeline you’ll see a very rough fluid simulation. You’ll see the Domain object shrinks to the shape of the Tea object like shrink-wrap. Now do your first test simulation press the Bake button and it will quickly calculate the simulation. Select it and take a look at the options that appear on the Physics panel. The Domain object is where most of the action happens. If your table is flat, use the bottom of the Domain instead. Do the same for each of the other objects – except for the table, glass and ice cube (choose the Obstacle option instead) and the Tea object (choose the Fluid option). In the drop-down menu that appears pick Domain. With the Domain object selected, go to the Physics tab on the far right of the Properties panel and click the Fluid button. You can always make the Domain bigger later on if you need to. Use the objects you just loaded to estimate the size of the Domain and, if you need to, adjust its scale or position with the manipulator widget found on the horizontal viewport toolbar. However, if it’s too big it will take longer to calculate the simulation. If the fluid hits the borders of the room it will look like it’s hitting an invisible wall, so you have to make sure it’s big enough to contain your splash. The Domain object is like a room where all of the fluid simulation takes place, so it has to be large enough to contain any splashing of your fluid.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |